You play as Ari, who has been given a chance to redo one day that she regrets. It won’t change the past. But you’ll know whether there was something you could done differently, or not.
The typical visual novel or story-based game has paths & replayability, but you hav to restart each time from scratch. This game is meant to have the player go through all ‘paths’ on each playthrough with a main character that knows that there are paths and choices to be made.
I plan to use Ink, a scripting language for games with branching narratives to plan my story. It has Unity integration, and the plan is to first write up the script & some sketches.